The thumb golf [column]

Media

Part of The Young Citizen: The Magazine for Young People

Title
The thumb golf [column]
Identifier
Work and Play Section
Language
English
Source
The Young Citizen : the magazine for young people 6 (5) May 1940
Year
1940
Subject
Marbles (Game)
Games
Rights
In Copyright - Educational Use Permitted
Abstract
The Tom Thumb golf game is a marble games, the player should drive the marble from first hole to the last hole, and go back to reach the first hole. But if you failed, the next player will drive the marble. When you got struck out, a hit made by one player on the marble of his opponent, using his own marble to score the hit. A player must know how to make careful aims and to avoid his opponent's hits in order to make the score. This game is more interesting when played in teams of two players each, The team making most scores wins the game.
Fulltext
190 THE YOUNG C !ZEN May, 1940 WORK AND PLAY SECTION _ I _____,~ D/ / / // ~ THUM~'GOLF ~NGE1:.J: CAMPOY TOM THUM~f can be playe~ by two or four players. Each player must be provided with a marble and a flat paddle made of wood or bamboo as large and as wide as a foot ruler. Make five holes (ju~ large enough for a marble to fall in) in the ground about half a meter apart. Half a meter from the first hole draw the starting line. With his paddle a player driv.es his marble from the starting line to the first hole. If he succeeds in putting his marble in the hole with the first stroke, he drives his marble to the next hole, and so on. If with the first stroke he fails to put his marble in the hole, the next player start• diving his marble into the first hole and continues to drive as long as he succeeds in driving his mable in each successive hole with a single drive. Otherwise, he must give his opponent the chance, to drive. Each player then takes his turn in driving his marble into the holes. A player must drive his marble in all the five holes from the first hole to the fifth a~d back from the fifth hole to the first before he .makes a score. While making his dri~es, a player must take care to keep.· his marble as far as THE "T" PUZZLE By BONIFACIO V. VALERA• Cut out the patterns shown on the ieft on ·a piece of soft wood or card board, nd arrange them so they ill form the letter "T". '~,"(Answer on page i93) • ~~ Elementary School, Diasalang, asbate. possible from ponent marble so · that he will not get •· uc out." A "struck-out" is a 1l made by one player on the marble of his opponent, using his own mar bk to scor·e the hit. If he succeeds in making the hit, he is given one free drive., and the player whose marble has been struck out will have to go back to the starting line and begin driving into the first hole again. Any player is free to make an attempt to hit his . opponent's marble to make him start driving from the starting line again, provided that he attempts to do so when his turn comes. A player must know how to make careful aims and to avoid hi~ opponent's hits in order to make the score. This game is more intereting when played in teams of two players each, The team making most scores wins the game. MOZART ... (Continued from page 189) harpsichord. When he was only a boy, he learned to play a great church organ. An oranist was so amazed when he hea.rd the boy play on his organ that he wrote Mozart's name on the instrument as a remembrance of this "wonder god."
pages
190